Senior Game Producer · Live Ops Lead · Formerly EA
15+ years stabilizing live service games, scaling live ops infrastructure, and leading cross-functional teams at AAA studios and indie teams alike. I step into complex, fast-moving environments and bring structure, predictability, and momentum.

Owned end-to-end live operations for 50+ active titles at EA — managing legacy portfolios, bi-weekly patches, 100+ site events, and 10 new game launches simultaneously.
Transformed production from just-in-time delivery to 3–5 months ahead of schedule. Recognized for driving MTX revenue to $4MM through disciplined live content cadence.
Coordinated live incident response, risk assessment, and operational planning across engineering, publishing, and operations — reducing resolution time by 25%.
Mentored producers, scaled teams, and served as the central communication lead across development, publishing, and operations at AAA and indie studios.
Senior production leadership on a contract or retainer basis. Ideal for studios needing executive-level oversight without a full-time headcount commitment.
Step into chaotic live service environments and bring structure, predictability, and velocity. Specializing in high-DAU games where uptime and content cadence directly impact revenue.
Own roadmaps, sprint cadence, content calendars, and cross-functional alignment. From launch to post-launch scale, I protect the player experience and business goals.
Audit and redesign production workflows to eliminate bottlenecks, improve delivery speed, and build sustainable processes that outlast any single project.
Strategic advisory support for live-service roadmaps, team structure, and delivery planning. Ideal for studios in transition or scaling rapidly.
Short-term production leadership during critical launches or transitions. I have led 10+ new game launches and know how to protect quality under pressure.
Up to 70% of senior gaming roles are never publicly advertised. They are filled through executive search firms, internal networks, and direct recruiter outreach — not job boards.
I am actively registered with specialist gaming headhunters and executive search firms including Mission One, Game Recruiter, and others focused on senior live ops and production leadership.
In a market where studios avoid full-time headcount, fractional and contract engagements are the fastest path to value. I am structured to engage immediately on a retainer or project basis.
My EA tenure demonstrates I can operate at the highest levels of live service complexity — 50+ titles, 100+ events, cross-functional alignment across engineering, publishing, and operations.
Production & Live Ops
Game Development
Version Control
Analytics
AI & Modern Tech
Collaboration
Game Producer / Live Services Producer
Founder / Fractional Producer & Indie Game Developer
Game Certification & QA Lead
Quality Assurance / Interim QA Lead
Youngstown State University
Art Institute of Phoenix
If your live service game needs structure, your team needs leadership, or your workflows need fixing — I'm available for contract, fractional, and advisory engagements. Let's talk about what you need.