Available for Contract & Fractional Roles

KENDRA
HASSON

Senior Game Producer · Live Ops Lead · Formerly EA

15+ years stabilizing live service games, scaling live ops infrastructure, and leading cross-functional teams at AAA studios and indie teams alike. I step into complex, fast-moving environments and bring structure, predictability, and momentum.

Remote (Tennessee, U.S.) · Open to global studios
15+
Years in Game Development
37+
Active Live Service Titles Managed
4MM
MTX Revenue Growth at EA
25%
Incident Resolution Time Reduced
37+
Site Events Delivered
10+
New Game Launches Led
Live Operations Leadership·Sprint Planning & Agile Delivery·Content & Release Roadmaps·Cross-Functional Team Alignment·KPI-Driven Live Performance·Incident Management & Risk Mitigation·Producer Mentorship & Team Scaling·Workflow Improvement·Free-to-Play Expertise·Games-as-a-Service·Live Operations Leadership·Sprint Planning & Agile Delivery·Content & Release Roadmaps·Cross-Functional Team Alignment·KPI-Driven Live Performance·Incident Management & Risk Mitigation·Producer Mentorship & Team Scaling·Workflow Improvement·Free-to-Play Expertise·Games-as-a-Service·
02
Live Operations Command Center
Selected Impact

WHAT I DELIVER
FOR YOUR STUDIO

Live Operations at Scale

Owned end-to-end live operations for 50+ active titles at EA — managing legacy portfolios, bi-weekly patches, 100+ site events, and 10 new game launches simultaneously.

Revenue-Protecting Workflows

Transformed production from just-in-time delivery to 3–5 months ahead of schedule. Recognized for driving MTX revenue to $4MM through disciplined live content cadence.

Incident Response Leadership

Coordinated live incident response, risk assessment, and operational planning across engineering, publishing, and operations — reducing resolution time by 25%.

Team Growth & Mentorship

Mentored producers, scaled teams, and served as the central communication lead across development, publishing, and operations at AAA and indie studios.

03
Engagement Model

HOW I WORK
WITH YOUR STUDIO

01

Fractional Game Producer

Senior production leadership on a contract or retainer basis. Ideal for studios needing executive-level oversight without a full-time headcount commitment.

ContractRetainerRemote
02

Live Ops Stabilization

Step into chaotic live service environments and bring structure, predictability, and velocity. Specializing in high-DAU games where uptime and content cadence directly impact revenue.

LiveOpsFree-to-PlayGaaS
03

Production Leadership

Own roadmaps, sprint cadence, content calendars, and cross-functional alignment. From launch to post-launch scale, I protect the player experience and business goals.

AgileScrumRoadmaps
04

Workflow Improvement

Audit and redesign production workflows to eliminate bottlenecks, improve delivery speed, and build sustainable processes that outlast any single project.

Process DesignAutomationKPIs
05

Advisory & Consulting

Strategic advisory support for live-service roadmaps, team structure, and delivery planning. Ideal for studios in transition or scaling rapidly.

AdvisoryStrategyConsulting
06

Launch Leadership

Short-term production leadership during critical launches or transitions. I have led 10+ new game launches and know how to protect quality under pressure.

LaunchTransitionLeadership
04
Why Hire Kendra

THE CASE FOR
DIRECT ENGAGEMENT

01
70% of roles never posted publicly

Target the Hidden Job Market

Up to 70% of senior gaming roles are never publicly advertised. They are filled through executive search firms, internal networks, and direct recruiter outreach — not job boards.

02
Registered with top gaming search firms

Engage Executive Search Firms

I am actively registered with specialist gaming headhunters and executive search firms including Mission One, Game Recruiter, and others focused on senior live ops and production leadership.

03
Available immediately — no onboarding lag

Fractional & Contract First

In a market where studios avoid full-time headcount, fractional and contract engagements are the fastest path to value. I am structured to engage immediately on a retainer or project basis.

04
50+ titles · 4 years at EA

Proven at Scale

My EA tenure demonstrates I can operate at the highest levels of live service complexity — 50+ titles, 100+ events, cross-functional alignment across engineering, publishing, and operations.

Tools & Stack

DELIVERY STACK

Production & Live Ops

JiraConfluenceTrelloAgileSCRUM

Game Development

UnityUnrealConstructCocos

Version Control

PerforceGit

Analytics

Google AnalyticsKPI Dashboards

AI & Modern Tech

ChatGPTGemini AIGrokManus

Collaboration

Google WorkspaceMicrosoft Office
05
Career History

PROFESSIONAL
EXPERIENCE

Electronic Arts (EA)

Game Producer / Live Services Producer

Full-TimeOct 2021 – Sep 2025
  • Owned live operations for 50+ active titles including legacy portfolio of 69 titles
  • Managed 100+ site events including seasonal events and 10 new game launches
  • Drove MTX revenue recognition to $4MM through disciplined live content cadence
  • Reduced incident resolution time by 25% through improved response workflows
  • Transformed delivery from just-in-time to 3–5 months ahead of schedule

Eimear Studios

Founder / Fractional Producer & Indie Game Developer

FounderFeb 2013 – Oct 2021
  • Led production and delivery for indie and client-based projects
  • Coordinated remote developers, artists, and contractors across multiple projects
  • Applied data-informed decision-making to balance scope, timelines, and quality
  • Received game design award for 'Diversity' at the Pittsburgh Global Game Jam

Mobile Post Production, Inc.

Game Certification & QA Lead

ContractMar 2008 – Apr 2009
  • Led QA certification for mobile games across global development teams
  • Managed certification processes, documentation, and compliance

THQ

Quality Assurance / Interim QA Lead

Full-TimeMar 2007 – Feb 2008
  • Tested AAA console titles and documented bugs in live databases
  • Served as Interim QA Lead for Stuntman: Ignition (PS2 – NALC & PAL)
🎓

M.S., Computer Science & Information Systems

Youngstown State University

🎮

B.A., Game Art & Design

Art Institute of Phoenix

Let's Talk

IS YOUR STUDIO
READY TO SHIP?

If your live service game needs structure, your team needs leadership, or your workflows need fixing — I'm available for contract, fractional, and advisory engagements. Let's talk about what you need.

Location

Remote · Tennessee, U.S.